![SEIKO-1_edited_](https://static.wixstatic.com/media/50a7a5_3067cc4d1ac147adbec0921fedd376cd~mv2.jpg/v1/fill/w_779,h_543,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/50a7a5_3067cc4d1ac147adbec0921fedd376cd~mv2.jpg)
SHIBAYAMA
WORKS
SEIKO ALBA Watch Advertising
About Modeling
After returning from around the world in 1990, I brought the computer Macintosh II fx to my workplace in search of new expressions that are different from photographs and illustrations, based on the inspiration I got in India. Just around the time I bought the 3D software Shade (at that time, the software alone cost 1.75 million, and the Macintosh was 1.25 million yen ).
In 1992, I was asked to compete for the entire advertisement of a watch of a part of the SEIKO brand "ALBA". The agency, which was taken from the competition of the four companies, is allowed to handle almost all the magazines for the year and all the handling in Table 4 of "Shonen Jump", so the seriousness of the agency was well communicated.
Among them, I made some comp boards, but I put in a computer graphic plan. At that time, ALBA's item was a clock with a simple dial, and I once made an advertising CG for Puma's soccer shoes, so I thought it would be possible. Since ALBA is also a product of the youth market, I predicted that something new expression that was neither a photograph nor an illustration would be necessary. The presentation passed with this CG proposal. When this advertisement with complicated modeling is completed, it will be the first full-scale mass media advertisement made with MAC in Japan.
![ALBA 3D modeling](https://static.wixstatic.com/media/50a7a5_cf97d56366c641ff8becfe62a15692ed~mv2.png/v1/fill/w_515,h_1002,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/%E3%82%B9%E3%82%AF%E3%83%AA%E3%83%BC%E3%83%B3%E3%82%B7%E3%83%A7%E3%83%83%E3%83%88%202021-09-10%2010_14_48.png)
![3D modeling of watch SEIKO ALBA](https://static.wixstatic.com/media/50a7a5_ceec4eedceed48fe88ad2f6f0a8e5d8c~mv2.png/v1/fill/w_500,h_1038,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/%E3%82%B9%E3%82%AF%E3%83%AA%E3%83%BC%E3%83%B3%E3%82%B7%E3%83%A7%E3%83%83%E3%83%88%202021-09-10%2010_14_28.png)
Produced in 1992
![ALBA 3D modeling](https://static.wixstatic.com/media/50a7a5_5a5dbea762684f6787a26eae7bde5769~mv2.png/v1/fill/w_484,h_1160,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/%E3%82%B9%E3%82%AF%E3%83%AA%E3%83%BC%E3%83%B3%E3%82%B7%E3%83%A7%E3%83%83%E3%83%88%202021-09-10%2010_15_01.png)
I can't see more and more.
I decided to use Shade. It was a battle of how to make it look good in a memory of only 8MB at such a Mac clock frequency. Immediately after pasting the PICT on the body and dial, "Not enough memory" is displayed and rendering does not proceed. Moreover, it is only after waiting for 15 or 20 minutes that the display appears. What's more, you'll have to wait two or three minutes just for the redraw.
It was natural that it was horribly slow. That's why I break up the modeling, render it in detail, and then synthesize it later.
However, when the modeling was combined, it could not be rendered on an 8MB Mac. And it turned out that it was impossible to make exactly the numbers and memory with the dial arranged regularly only with Photoshop 1.0, which was the debut, so as to make it even more chaotic. There weren't even layers at the time. I was hungry in hell if I had to stick it in by hand carefully and madly.
Illustrator is compatible with Photoshop.
However, I just heard the news that the data in Illustrator 88 is now readable in the new version of Photoshop. Thank you to Mr. Inomata of MdN at that time. Based on this information, the graphic data of the dial created with Illustrator will be converted with the new version Photoshop 2.0, and it seems that it will be solved at the last minute. It was such a messy era. But it was fun and it was my first experience.
Also, "Not enough memory" at the time of rendering was solved by combining the band part and the body part rendered separately at the same angle in Photoshop.
However, when I started rendering and kept spinning the computer, it froze on the morning of the third day, and that nostalgic bomb mark peculiar to Mac appeared many times. I thought I might be killed by the computer. I saw the Asahi at Tokyo Tower many times at the same desk and in the same posture. In this era, of course, you can render at once.
![Not enough memory](https://static.wixstatic.com/media/50a7a5_e672362507614342a3d53022d629719b~mv2.png/v1/fill/w_406,h_195,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/%E3%82%B9%E3%82%AF%E3%83%AA%E3%83%BC%E3%83%B3%E3%82%B7%E3%83%A7%E3%83%83%E3%83%88%202021-11-14%209_16_49.png)
Produced in1992
I had a dream after the accident.
It was both horrifying and fun to go to work in the middle of the night or in the morning and look into a 13-inch monitor to see Shade using a risk board to move four small dots. Sometimes it freezes after 3 or 4 days. Therefore, the date and time until the finish is often calculated back.
At that time, the large pictogram calculation time could be calculated by pressing the normal rendering button and measuring it with a stopwatch. In other words, if it is 60 minutes with a stopwatch, the area of large pictogram is 8 x 8 times, so 64 times is required. 60 minutes x 64 = 3840 minutes, that is, less than 2.66 days. Rendering is applied to the prepared modeling one after another.
However, there was a big accident in which a person accidentally unplugged the computer . I thought this was no good. I went to the balcony and smoked a lot. The deadline for the manuscript was serious. Only the words in my head that I have to somehow revive my precious child! On that day, I got home and Mozart's Requiem was flowing in my head. I was exhausted and fell asleep.
But I had a mysterious dream. What a rendering from the other side. .. Moreover, at the angle of Don Pisha. I saw it in a dream. How to revive! Okay! Whether it can be done with a computer.
So, in that case, I found that once I left the large pictogram in the positive direction, I could rotate the camera 90 degrees and then rotate it 90 degrees in the rendering dialog box to calculate from the exact opposite! !! (This was out of the gate at that time.) Finally, you can combine both in Photoshop into one. Thanks to that, I was able to work with plenty of time later. There is no point in advertising that is not in time for delivery even if it is of good quality.
I will omit the middle part, but the visual used in the summer campaign when the 3D-CG clock was finally made on the blue planet. I rendered about 8000 pixels on the top, bottom, left, and right, and composited them in Photoshop. Finally done. I was happy for 3 minutes as soon as it was completed, but I was immediately busy making the block copy. I took the completed set with me. It was barely safe.
This later became Billboard. Another person broke the advertisement page of Shonen Jump, brought it to a big camera, and said "Please give me this" and bought it. I was really happy about this.
Expression seeks technology, and technology seeks expression.
I think it's the venture spirit that the times may demand that we shouldn't forget. At that time, the large-scale computer for compositing was an anti-Mac, so plug-in software for import (input of a computer with a different format) was not developed, and it was an era when data was moved with difficulty for the first time.
Everything was in an environment where things were a little lacking or tingling, but I always had dreams. Opinions of CG came out from various people. There were various things such as being unable to go to the location where the real ones went. Anyway, I always flirted around saying that it was a virtual location, brought the location set into the computer, and enjoyed the feeling of weightlessness and the pure visuals of light and shadow in it. I was once told that I was a nerd. It's the same category as an urban legend.
Time is far away, and public opinion at that time has grown from anti-computer design to the present, beyond the times when computers must be. By the time I created the CG for this wristwatch, it was said that computers were running on dangerous objects or people. Could we imagine the world today 30 years from now? In other words, if the personal computer was an old steam locomotive, it is the same as the latest space station today. It has evolved that much. Quantum computers will come to Metaverse right there.